Kira kira
起源
「魚鱗巷」又稱「銀帶巷」,當時漁民上岸後,總習慣將手上的鱗片抹在經過的小巷兩旁,而這裡又是港口通往街道的巷子,所以日子久了,沾滿鱗片的牆上到了月明之夜就閃閃發光,因而得名。
魚鱗巷入口隱密幽微,卻透露著閃亮的靈氣。或許這條蜿蜒小巷,就是女神心繫蒼生而飛奔赴海的近道,當祂循路回來時,鱗光閃閃灑落在牆上。
「Kira kira」便是將這歷史起源,轉化成電玩場域及行為,讓玩家從行為和視覺中,了解鹽水的歷史。
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設計理念
一身仙塵灑鱗光
護庇眾生點希望
利用新的微觸感互動技術,營造出幾何型態的電玩場域空間及行為,我們稱之為「Kira kira」。
將「Kira kira」與靜態裝置藝術「鱗光牆」結合在一起,無論白晝黑夜鱗光閃閃反射出每個玩家的光影,就像數百年前走過魚鱗巷的女神和男神,他們用身上或手上的魚鱗片,點亮了這條獨一無二的巷子。
而我們將古今結合,希望創造出一個觸覺、視覺、聽覺上的平行宇宙。
玩家在與「Kira kira」互動時,也將同時變身成另一個平行宇宙中的主角。
透過觸覺、視覺、聽覺,讓玩家感受到自我在這個空間中進行的幻化與蛻變。
KiraKira
Origin
The Fish Scales Lane, also called the Silver Band Lane. In the past, local fishermen used to smear the scales on their hands on both sides of the lane which led to the main street from the port when they return from the sea. As time goes by, the wall smeared all over with scales would twinkle in the moonlight and therefore the name of the lane.
Although hidden and indistinct, the entrance of the Fish Scales Lane glitters brilliantly with spirituality. It might be that this tortuous path was the shortcut where the Goodness rushed to the sea when She worried about living beings. As She returned, the celestial dusts fell on the wall.
Kira Kira is a video game converts this historical origin to the gaming field and behavior. In the meantime, the history of Yanshui is learnt through gaming and the visual effects.
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Design Rationale
Celestial Gleam Dusts the Moonlight
Blesses Living Beings and Lights up Hope
Kira Kira is a new way of interaction by applying the Micro-induction Interaction Technology to build a geometric filed for gaming.
Kira Kira is combined with the static installation art “the wall of glittering scales” which reflects lights and shadows of gamers day and night. Their reflections are like the gleam of fish scales with which the God and Goddess lit up when they passed this unique lane hundreds of years ago.
We combine the past and the present to develop a tactilely, visually and auditorily parallel universe. When gamers interact with Kira Kira, they at once become the protagonists in another parallel universe. They would feel themselves self-transformed and metamorphosed through their sense of touch, sight and hearing.
出生於台北,1998-2010年常年活躍於台灣舞台設計及動畫界。參與頑石創意「卡滋幫」動畫前期規畫執行、陽明海運高明洲際貨櫃中心3D動畫製作、2015松菸跨越時空「神會乾隆宴」太平春市圖古動畫製作、2010年宜蘭國際童玩藝術節童玩遊戲區整體規劃設計、2011年宜蘭綠色博覽會全區3D虛擬設計規劃、國台交蛇郎君日月潭戶外大型舞台設計、多次參與台灣燈會主舞台架構工程設計、精英獎舞台設計、YODEX 2016新一代設計展開幕式舞台設計、臺北設計之都臺北賓館開幕式舞台設計、臺北觀光局晚宴舞台設計等。並應邀參展2010、2014、2015 Korean Industrial Artists’Association (KIAA)。
於2011年應邀至國立台南大學動畫研究所兼任授課,並於2012年正式任職於東方設計大學遊戲動畫系擔任助理教授,2017年升等為副教授。本身對3D動畫及VR互動科技相當著迷,2016與志同道合朋友創辦「龜兔二仙膠影像互動實驗室」,首展於台南新營文化中心舉辦「開始的開始 徐福治X 王詠倫視覺影像互動聯展」。2017年應邀參與「原臺南縣議會空間互動裝置規劃案」,也參與2017台南市新營文中心「Color Me色瞇瞇」設計師影像聯展,及高雄市「8咘的搞怪樂園」規劃及設計。
近年來致力於研究及創作VR互動科技與人會產生的各種可能性,創造出科技即藝術、即生活、即開心的公共互動藝術,希望讓參與者能夠體驗到種種啟發快樂的科技互動元素。
Born in Taipei, he was active in Taiwan's stage design and animation industry from 1998 to 2010. Participate in the implementation of the pre-production planning of the "Kazi Bang" animation, the 3D animation production of Yangming Shipping Gaoming Intercontinental Container Center, the 2015 Songyan Crossing Time and Space "God Club Qianlong Banquet" Taipingchun City Tugu Animation Production, 2010 Yilan International Children's Play The overall planning and design of the festival children's play area, the 3D virtual design plan of the Yilan Green Expo in 2011, the large-scale outdoor stage design of the Guotai Jiaolang Langjun Sun Moon Lake, the participation in the main stage architecture design of the Taiwan Lantern Festival, the stage design of the elite award, YODEX 2016 is a new generation of design opening ceremony stage design, Taipei hotel design opening ceremony stage design, Taipei Tourism Bureau dinner stage design. Also invited to participate in the 2010, 2014, 2015 Korean Industrial Artists' Association (KIAA).
In 2011, he was invited to teach at the Animation Institute of National Tainan University. In 2012, he officially worked as an assistant professor in the Department of Game Animation of Oriental Design University. In 2017, he was promoted to associate professor. In fact, he is fascinated by 3D animation and VR interactive technology. In 2016, he and his like-minded friends founded the “Turkey Rabbit Erxianjia Image Interactive Lab”. The first exhibition was held at the Tainan Xinying Cultural Center to hold the “Start of the Beginning Xu Fuzhi X Wang Yulun Interactive Interactive Exhibition”. In 2017, he was invited to participate in the “Original Tainan County Council Space Interactive Device Planning Case”. He also participated in the “Color Me Color” Designer Image Exhibition in Tainan City’s Xinyingwen Center and the “8咘 Weird Paradise” planning and design in Kaohsiung City.
In recent years, he has devoted himself to researching and creating various possibilities of VR interactive technology and people, and has created a technology of art, that is, life, that is, happy public interactive art, and hopes that participants can experience various technological and interactive elements that inspire happiness.